BACKGAMMON INTERMEDIATE PLAY STRATEGY
As you are aware of the various strategies at the beginners’ level, the stage is set to focus on improvising your performance. You can start off by choosing a similar level player among your known sources. You may also practice with your own computer selecting the intermediate level. Thirdly you may choose a player of your level by looking at the profiles and track records on any online site. The key word lies in enhancing your newfound confidence by repeatedly playing for a few weeks.
While moving the checkers, you must select some prior strategies and definitely decide on witnessing the progress of the game. Your fundamental philosophy at this stage should be not to be Hit or Bumped. Now lets see, how this can be achieved?
1) Move checkers in pairs
2) If you have to move one checker to an open point, try to reach the second checker as soon as possible.
3) You may place a checker on a point, which already holds two or more opponents’ checkers.
We advise you try hitting a blot which is pre-occupied by a single checker of the opponent. This gives you the edge of sending the opponent’s checker on the bar to give you the additional mileage.
According to the glossary Mindzine, 'Points formed in front of an opponent's meant to hinder their progress around the board' is called a block. If you can form a contiguous blocks of such points, it is called the blockade. The blockade is made on your home board to actually close the escape route of your opponent’s checkers.
We also advise you to try to take ‘control’ of a point by placing two checkers to create a ‘block’ of your own to prevent the opponent’s checkers from landing up over there and stop being hit.
A very common technique is to build some defensive blocks at the opponent’s home. This is called Anchoring. Remember that Anchoring is always done in your away board, which means the opponent’s home board. The champions prefer Anchoring in the bar-adjacent points like 20, 21 in the beginning. If you are lagging behind then 22, 23, 24 points become more valuable. Sometimes, you may have to allow hits for establishing Anchors. Just for the beginners, Anchors help in blocking the opponent from using his home board as per his choice. But if the progress of the game really goes against you, try to leave anchors.
You can start bearing off only when you have been able to move all your checkers into your home board. Remember you must complete the bearing off before your opponent. Now, whoever completes bears off first, wins. As a matter of fact, the opponent must have at least one checker in the board. The winner wins by the number of opponent’s checkers left on the board in the normal situation, where each checker carries one point. In special case like double, then the point becomes doubled for the winner, where each checker will carry two points.
You may be rewarded gammon or backgammon depending upon the number of checkers of the opponent, when you complete bearing off. In case of re-double it becomes double of the double. Double increases the value of the stake twice and the re-double quadruple respectively. Now, when to issue a double? When you are cock sure of yours being in an advantageous position, then only you issue a double. How to do it? Just turn the doubling cube placed on the bar to announce a double. When a double is announced and the opponent accepts then the value of the stake becomes double. Like 1 will become 2, 2 will become 4, 3 will become 6 and so on.
Remember that if a double is announced and the opponent refuses, the game terminates immediately with the opponent conceding the game.
THIS ARTICLE IS PROVIDED COURTESY OF ONLINE BACKGAMMON ROOM PLAY65
Back to Online Backgammon Strategy
VIEW OUR LIST OF REPUTABLE ONLINE BACKGAMMON ROOMS WITH THE BEST SIGN UP BONUSES